Last edited by bbglas007 on Tue 6:42 am edited 1 time in total VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTERĮliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROFĭeathWeapon=CRNuke GEF This will be a special case that only goes off if it's piloted by IvanĪny help, feedback, thoughts - greatly appreciated! ThreatPosed=10 This value MUST be 0 for all building addonsĭamageParticleSystems=SparkSys,SmallGreySSys Weapon4=CRFlakGuyGun Flak Troop RocketeerĮliteWeapon4=CRFlakGuyGun Flak Troop RocketeerĮliteWeapon7=CRElectricBolt ShockTrooperĮliteWeapon16=CRSuperMindBlast Yuri PrimeĮliteWeapon17=CRMissileLauncher Guardian GIĮxplosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets Owner=British,French,Germans,Americans,AllianceĪirRangeBonus=4 GEF this should always be less than or equal to the range of the primary weapon. Here is my code - I Did read the tutorial posted earlier, but of course there's a chance I missed something Just cant get it to call in a Flare however I have tested him with other weapons and they work fine So far he gets in the ifv, the turret changes to the wrong turret (it changes to a 3 high tech) and the ifv does nothing when ordered to attack I'm trying to get a boris IFV to Call in Airstrikes Attach signature (signatures can be changed in profile)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |